Build upon it. Share it. Wield the Word.

Community Expansion

People making their own versions of the card game, sharing what they learn, and helping other communities build.

What is the expansion?

God’s Word is not meant to sit on a shelf. It is living and active, a weapon for every battle and a light for every path. Spiritual Warfare: The Card Game helps believers practice speaking, applying, and relying on Scripture in real-world scenarios.

The expansion is people working on their own decks. It places the game’s shared structure in the hands of the people of God: new scenarios, thoughtfully chosen Scripture cards, local adaptations, and complete versions your family, small group, church, school, or mission field can actually use.

Start with what you have. Name the struggles your community knows. Bring the Scriptures that have carried you.

How you can join

  • Build a deck around the needs and experiences of your community.
  • Create Scripture cards with passages God has used in your life.
  • Write and playtest scenarios that reflect real local struggles.
  • Share field notes about what worked and what changed through play.
  • Translate covered material or help another group develop its version.

Making your own deck

  1. Begin on paper. A notepad or 3×5 cards are enough for a first playtest.
  2. Choose a purpose. Decide which community and kinds of struggle the deck is meant to serve.
  3. Gather passages. Use a public-domain Bible translation or follow the publisher’s current rules.
  4. Test in conversation. Notice which cards invite insight and which need clearer wording.
  5. Credit and share. Mark adaptations, include the CC notice for covered material, and include every required Scripture notice.

From the workshop

Notes for building together

Ideas about Scripture in practice, the design of the game, and what communities learn while developing their own decks.

Learning to See a Scenario Through Scripture

Real situations do not come with a verse printed underneath them. Learning which Scripture fits — and why — is the real skill the game is teaching.

Read note →

Why Day and Night stay distinct

Some scenarios call for faithful action; others ask whether hope survives when circumstances refuse to brighten.

Read note →

Start with the Scriptures you carry

A community-made deck can begin with a notepad, a few lived stories, and the passages that have already sustained you.

Read note →

Notice a Wording Issue? Tell Us

Every card is built to quote Scripture exactly — but a bracketed word here or there is a judgment call. If one reads clumsy to you, let us know.

Read note →

Discernment

Learning to See a Scenario Through Scripture

Real life scenarios do not come with a verse printed underneath it.

Someone feels left out. A friendship turns bitter. You are afraid to speak up. Someone succeeds and you feel jealous. A family is grieving. A friend makes a choice you know is wrong.

What does Scripture have to say here?

That question is at the heart of Spiritual Warfare: The Card Game.

Each player looks at the same situation but may notice something different. One person sees fear. Another sees pride. Someone else notices grief, temptation, responsibility, forgiveness, or hope. Then each player reaches for a Scripture that speaks to what they see.

The goal is not simply to guess the card another person will choose.

The deeper skill is learning to make the connection:

  • What is happening in this situation?
  • What biblical truth speaks to it?
  • Why does this passage belong here?

That is why conversation matters. When players explain their choices, everyone gets to hear Scripture applied from another angle. A verse you would never have chosen may suddenly make sense because someone else saw something in the scenario that you missed.

Over time, players can begin creating scenarios of their own and searching Scripture for passages that belong in the deck.

That is where the game becomes more than a finished product.

A middle-school group might build cards around friendship, fitting in, honesty, parents, or anxiety. High-school students might add dating, identity, temptation, social media, pressure, and decisions about the future. College students might write scenarios involving independence, vocation, relationships, doubt, money, loneliness, or responsibility.

They are no longer only playing a deck.

They are learning how to build one.

And in the process, they practice something even more important: seeing life through Scripture and learning to bring the Word of God into situations before those situations become their own.

Join the conversation

Comments are reviewed before they’re posted below.

Hope

Why Day and Night stay distinct

Day and Night are not simply color themes. They hold different kinds of pressure. Day asks how faith shapes calling, work, friendship, and life in community. Night enters places where the path is harder to see.

Keeping the decks distinct lets a group name the kind of round it is ready to play. The visual mode follows that choice, but the deeper change is the kind of attention the cards invite.

Join the conversation

Comments are reviewed before they’re posted below.

Making

Start with the Scriptures you carry

You do not need finished artwork to begin. Write passages on cards. Name scenarios your community actually faces. Play them, listen carefully, and revise what is unclear. A useful deck grows from real practice.

When you are ready to distribute a deck, you can copy this game’s scenarios and instructions — they’re licensed very leniently under CC BY 4.0. Bible translations have their own terms, though, so choose a public-domain translation or follow the publisher’s current permissions.

Join the conversation

Comments are reviewed before they’re posted below.

Accuracy

Notice a Wording Issue? Tell Us

Every Scripture card in this game is built through a careful, largely automated process designed to quote its translation exactly as written — no paraphrasing, no silent edits, no smoothing over hard words.

Where a verse is trimmed for space, [bracketed words] are sometimes added back in so the sentence still reads clearly on its own. Choosing those words is a judgment call, and every one of them is fair game for a second opinion — a bracket that feels clumsy to you probably feels clumsy to someone else too.

If you notice a bracketed word that could read better, an ellipsis in an odd place, or anything that looks like a genuine mistake, please tell us below. We would rather fix it than leave it standing.

Join the conversation

Comments are reviewed before they’re posted below.

Sharing under Creative Commons

The original game instructions and scenario material are offered under the Creative Commons Attribution 4.0 International license. You may share and adapt that covered material, including commercially, as long as you provide appropriate attribution and indicate changes.

Suggested credit:
“Based on Spiritual Warfare: The Card Game by Daniel W Kerr, licensed under CC BY 4.0. Changes were made. spiritualwarfarecards.com”

What it does not cover

Bible text is not automatically part of the game’s Creative Commons license. Each translation may be public domain or governed by a publisher’s separate permissions. Artwork, trademarks, and third-party material may also have separate terms. Check the notices included with a particular edition before redistributing it.

Bible publisher resources

Publisher policies can change. Use these official pages as starting points and verify the terms that apply when you publish:

The vision

The goal is biblical literacy that can move: from a printed card into conversation, from conversation into memory, and from memory into the moment it is needed. Make a deck. Share what you learn. Help another community make theirs. Let the Word do its work.